Vocabulary
1. Project Scope - The part of a planning project that involves making a list of specific project goals with tasks, costs, and deadlines.
2.Change Orders - Requested changes to a project's scope which should either be approved or denied.
3. Feedback Loop - The order in which feedback (comments about how someone is doing on a project) is presented on a part of a project
4. Scope Creep - Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned.)
5. Target Audience - The specific group of consumers that will most likely want to buy your product or service.
6. Demographics - The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7. Questions to ask a client - What are the goals of a project? Who is the target audience? What are the audience demographics?
8. Project Specs - Description of how the project needs to be done (sizes, resolution, color format, web vs. print document etc)
9. Timeline - The estimated time it will take to complete a project and when its due
10. Project Phases - The grouping of steps required to finish a project- they are broken down into sections and put on a timeline\
11. Planning and Analysis Phase - The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in a project.
12. Designing Phase - The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase - The third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/Publishing Phase - The last step in the project when the final project is done and either put on a website, published in a book, or printed
15. Iterative Design - A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process - Discuss intention of the job, research similar jobs, brainstorm (do, rough sketches), make edits and refine work. This is a specific example of iterative design.
17. Non-Destructive Edits - When you make edits that are not permanent. You can easily change these edits at any time. Ex. layer masks, adjustment layers, and smart object edits
18. Destructive Edits - When you make edits that are permanent. Ex. eraser, clone stamp, merging layers etc
19. Printing Specs (for art being printed on paper) - Files should be set to CMYK (Cyan, Magenta, Yellow, Black). The resolution should be 300 pixels.
20. Screen Specs (website/electronic graphics) - Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21. Raster (Bitmap) - An image in photoshop made up of square pixels. It cannot be enlarged without losing quality since the pixels get bigger, making it look blurry. All photographic images are raster/bitmap.
22. Vector - Graphics that are created mathematically and can be enlarged without losing quality . Examples in photoshop are the shape tool, text, and pen tool. (And all adobe illustrator files)
23. Dimension - The exact size (width and height) of your file/artboard. Ex. 8x10 inches or 1980/1020 pixels
24. Proportion/Aspect Ratio - The ratio of an image's width to height. Often written with a colon between 2 numbers Ex. 16:9, 4:3
25. Kerning - Space between 2 characters of text
26. Tracking - Space between a group of text characters
27. Leading - Vertical space between lines of text (stacked text)
28. Hierarchy - The arrangement of of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29. RGB Color = Additive - In RGB mode, you add all the colors to make white. Setting RGB to 255 to make white, 0 makes black
30. CMYK Color = Subtractive - Oppostie of RGB
31.Gamut - The range of color used in a color space
32. Color Depth/Bit Depth - How much info is available for each pixel in an image
33. Alignment - The placement or arrangement of elements in a design along a visual axis (left, right, center) to create balance
34. Whitespace/Negative Space - The empty or unmarked areas in a design, used to create balance, clarity, and emphasis
35. Mockup - A scale or full-size used for design presentations, often showing how a design will look in it's intended environment
36. Brand Identity - The visual elements that represent a company or brand and help differentiate it from competitors.
1. Symmetry - The work of art as the same on one side as the other, a mirror image of itself, on both sides of a center line
2. Radial Symmetry - A form of symmetry in which identical parts are arranged in a circular fashion around the central axis.
3. Contrast - The arrangement of different elements in a design to create visual interest, emphasis, or a focal point.
4. Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention.
5. PNG - A file type used for online (not printing) that has a transparent background
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release - a legal document giving permission from the copyright holder to use copyrighted material
8. Metadata - Info about an image file such as copyright information.
9. Rasterize - To convert a vector image to pixels, ()raster image)
10. Resample - To change to dimensions of the raster image by adding/deleting pixels through sampling
11. Gradient - A gradual fade between colors.
12. Rule of Thirds - The technique of using a grid of 3 rows and columns and placing important elements where the lines meet.
13. Crop - To cut out unnecessary parts of an image to improve framing, highlight a subject or change the image's aspect ratio.
14. Grayscale - The use of only black, white, and shades of gray in an image
15. Saturation - The intensity (brightness) of a color.
16. Value - The lightness or darkness of a color.
17. Creative Commons - Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial - Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain - Creative works that can be used without permission because it is owned by the public and not an individual.
20. Development Order - 1-Planning, 2-Designing, 3-Building, 4-Testing, 5-Publishing
21. Orientation - Specify a page orientation for the document as either portrait or landscape.
22. Foreground - Elements in a composition that are closest to the viewer.
23. No Derivatives - Copyright license that allows other to use a creative work but it cannot be changed in any way.
24. Share Alike - Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative (changed) works must be distributed under the same terms and conditions as the original work.
25. Iterative Design - Involves a continuous cycle of planning analysis, implementation, and evaluation.
26. Rule of Thirds - The technique of using a grid of three rows and columns and placing important elements where the lines meet
27. Gestalt Principle - When things appear to be similar to each other, we group them together.
28. Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention
2.Change Orders - Requested changes to a project's scope which should either be approved or denied.
3. Feedback Loop - The order in which feedback (comments about how someone is doing on a project) is presented on a part of a project
4. Scope Creep - Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned.)
5. Target Audience - The specific group of consumers that will most likely want to buy your product or service.
6. Demographics - The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7. Questions to ask a client - What are the goals of a project? Who is the target audience? What are the audience demographics?
8. Project Specs - Description of how the project needs to be done (sizes, resolution, color format, web vs. print document etc)
9. Timeline - The estimated time it will take to complete a project and when its due
10. Project Phases - The grouping of steps required to finish a project- they are broken down into sections and put on a timeline\
11. Planning and Analysis Phase - The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in a project.
12. Designing Phase - The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase - The third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/Publishing Phase - The last step in the project when the final project is done and either put on a website, published in a book, or printed
15. Iterative Design - A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process - Discuss intention of the job, research similar jobs, brainstorm (do, rough sketches), make edits and refine work. This is a specific example of iterative design.
17. Non-Destructive Edits - When you make edits that are not permanent. You can easily change these edits at any time. Ex. layer masks, adjustment layers, and smart object edits
18. Destructive Edits - When you make edits that are permanent. Ex. eraser, clone stamp, merging layers etc
19. Printing Specs (for art being printed on paper) - Files should be set to CMYK (Cyan, Magenta, Yellow, Black). The resolution should be 300 pixels.
20. Screen Specs (website/electronic graphics) - Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21. Raster (Bitmap) - An image in photoshop made up of square pixels. It cannot be enlarged without losing quality since the pixels get bigger, making it look blurry. All photographic images are raster/bitmap.
22. Vector - Graphics that are created mathematically and can be enlarged without losing quality . Examples in photoshop are the shape tool, text, and pen tool. (And all adobe illustrator files)
23. Dimension - The exact size (width and height) of your file/artboard. Ex. 8x10 inches or 1980/1020 pixels
24. Proportion/Aspect Ratio - The ratio of an image's width to height. Often written with a colon between 2 numbers Ex. 16:9, 4:3
25. Kerning - Space between 2 characters of text
26. Tracking - Space between a group of text characters
27. Leading - Vertical space between lines of text (stacked text)
28. Hierarchy - The arrangement of of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29. RGB Color = Additive - In RGB mode, you add all the colors to make white. Setting RGB to 255 to make white, 0 makes black
30. CMYK Color = Subtractive - Oppostie of RGB
31.Gamut - The range of color used in a color space
32. Color Depth/Bit Depth - How much info is available for each pixel in an image
33. Alignment - The placement or arrangement of elements in a design along a visual axis (left, right, center) to create balance
34. Whitespace/Negative Space - The empty or unmarked areas in a design, used to create balance, clarity, and emphasis
35. Mockup - A scale or full-size used for design presentations, often showing how a design will look in it's intended environment
36. Brand Identity - The visual elements that represent a company or brand and help differentiate it from competitors.
1. Symmetry - The work of art as the same on one side as the other, a mirror image of itself, on both sides of a center line
2. Radial Symmetry - A form of symmetry in which identical parts are arranged in a circular fashion around the central axis.
3. Contrast - The arrangement of different elements in a design to create visual interest, emphasis, or a focal point.
4. Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention.
5. PNG - A file type used for online (not printing) that has a transparent background
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release - a legal document giving permission from the copyright holder to use copyrighted material
8. Metadata - Info about an image file such as copyright information.
9. Rasterize - To convert a vector image to pixels, ()raster image)
10. Resample - To change to dimensions of the raster image by adding/deleting pixels through sampling
11. Gradient - A gradual fade between colors.
12. Rule of Thirds - The technique of using a grid of 3 rows and columns and placing important elements where the lines meet.
13. Crop - To cut out unnecessary parts of an image to improve framing, highlight a subject or change the image's aspect ratio.
14. Grayscale - The use of only black, white, and shades of gray in an image
15. Saturation - The intensity (brightness) of a color.
16. Value - The lightness or darkness of a color.
17. Creative Commons - Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial - Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain - Creative works that can be used without permission because it is owned by the public and not an individual.
20. Development Order - 1-Planning, 2-Designing, 3-Building, 4-Testing, 5-Publishing
21. Orientation - Specify a page orientation for the document as either portrait or landscape.
22. Foreground - Elements in a composition that are closest to the viewer.
23. No Derivatives - Copyright license that allows other to use a creative work but it cannot be changed in any way.
24. Share Alike - Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative (changed) works must be distributed under the same terms and conditions as the original work.
25. Iterative Design - Involves a continuous cycle of planning analysis, implementation, and evaluation.
26. Rule of Thirds - The technique of using a grid of three rows and columns and placing important elements where the lines meet
27. Gestalt Principle - When things appear to be similar to each other, we group them together.
28. Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention